IMPROVING STUDENTS' INFORMATION COMPETENCE THROUGH THE USE OF VISUAL PROGRAMMING TOOLS

Authors

  • Abilova Gulbakhar Zhalgasbaevna1 Nukus State Technical University Doctor of Pedagogical Sciences, Associate Professor
  • Saparova Aysanem Ajiniyazovna2 Karakalpak State University Faculty of Mathematics Department of Mathematical Analysis, Trainee Teacher

Keywords:

visual programming,, information literacy,, Scratch, App Inventor,

Abstract

This article examines the potential for developing students' information literacy through the use of visual programming tools (Scratch, App Inventor, Blockly). It is demonstrated that a visual environment promotes algorithmic thinking, problem-solving skills, digital literacy, and creativity. The study's results confirm the effectiveness of visual programming in increasing student motivation and simplifying the understanding of technological processes.

 

References

Maloney, J., Resnick, M., Rusk, N., Silverman, B., & Eastmond, E. (2010). The Scratch Programming Language and Environment. MIT Media Lab

Resnick, M. (2017). Lifelong Kindergarten: Cultivating Creativity Through Projects, Passion, Peers, and Play. MIT Press

Weintrop, D., & Wilensky, U. (2015). To block or not to block: Students’ perceptions of block-based programming. Journal of Computer Science Education, 25(2), 127–146.

Weintrop, D. (2020). Computational thinking in block-based programming environments. Computers & Education, 150, 103834

Grover, S., & Pea, R. (2013). Computational Thinking in K–12 Education. Educational Researcher, 42(1), 38–43

Pea, R. (2021). The learning of computational skills through visual programming. Stanford University Press

Downloads

Published

2025-12-22