IMPROVING STUDENTS' INFORMATION COMPETENCE THROUGH THE USE OF VISUAL PROGRAMMING TOOLS
Keywords:
visual programming,, information literacy,, Scratch, App Inventor,Abstract
This article examines the potential for developing students' information literacy through the use of visual programming tools (Scratch, App Inventor, Blockly). It is demonstrated that a visual environment promotes algorithmic thinking, problem-solving skills, digital literacy, and creativity. The study's results confirm the effectiveness of visual programming in increasing student motivation and simplifying the understanding of technological processes.
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