THE ROLE OF THE ARDUINO PLATFORM IN TEACHING ROBOTICS ELEMENTS IN THE EDUCATIONAL PROCESS
Keywords:
robotics, Arduino,, STEAM education,, programming,, microcontroller, innovative technologies,, algorithmic thinkingAbstract
This article examines the pedagogical and practical significance of the Arduino platform in teaching robotics elements within the educational process. The study highlights Arduino’s potential for developing students’ algorithmic thinking, programming competence, engineering literacy, and creativity. In addition, the article analyzes the role of STEAM-based instruction in robotics education and substantiates the advantages of Arduino-supported project work in improving the quality of learning.
References
Banzi, M. (Getting Started with Arduino)
Monk, S. (Programming Arduino: Getting Started with Sketches)
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Published
2026-05-24
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Section
Articles





